I opened Box 1 with GDW’s Boots & Saddles way back in 2013, and by the time I got to copies of TSR’s The Strategic Review and The Dragon in Box 4 (mid-2014), I thought I was pretty delinquent. Boy was I ever wrong! It’s taken me more than five years to get around to the fifth box.
Part of that’s what’s left in the boxes. There’s a lot of near-ephemera here, stuff that doesn’t really rise to the level of a game. It’s modules and maps for (mostly) Dungeons & Dragons, stuff that I picked up in my most acquisitive phase without even the real intention of using it in the campaigns my friends and I played. Part of it’s because I had been out of work for a long time with no job and no freelance projects and I was trying to make some inroads into organizing things before I inevitably die. I opened the first three boxes before I was hired as a security guard (the first job off I had in seven years) and the fourth between that job and a brief stint working as a grocery cashier. Since then I’ve been mostly employed (and still am) but I still want to get this project done.
Some of the inspiration to get back to this is because a couple of years after I posted Box 2, I got an email from someone who was interested in buying the Traveller lead miniatures at the top of the box. It was never my intention to sell anything, but the miniatures were mostly still in blister packs, which gives you an idea of just how much I’d used them in more than three decades. So, off they went so John P. and his kids can play the K’khree against the Imperial Marines.
The other thing was seeing Eye of the Beholder: The Art of Dungeons & Dragons.That gave me some serious RAMO (Regret at Missing Out) because I really should have packed my bags and headed for Lake Geneva, Wisconsin right after high school, not because I was an artist, but I might have been able to con my way into a job at TSR (hey, I was a published TSR author by 1979!) No money, no confidence.
Plus, of course, the box had been sitting in the middle of my home office for five years.
Finally, one of my nephews—who was just 5 at my last installment—is now almost 11 and is a bit of a board game nut, so my goal in life these days is to get invited to his family’s game nights.
Empire Builder
Mayfair Games, 1982
I think this is one of the first edition versions of this rail-building game, but it’s far from pristine condition. I played this with my girlfriend at the time, with the guy who was best man for my wedding (to someone else) and his (former) wife. I even played it with my brother and his wife when they first met. And earlier this year, we dusted it off for a game with my nephew and his folks. Just a great planning/resources game with rub-off crayons to draw on the map and tiny metal engines.
The Judges Guild Journal
Issue 8
Issue 9
Issue 10
Issue 11
Holiday Issue 12
Judges Guild, 1978
I can’t say that I actually remember ever reading any of these, but you can see the era they represent from the publicity still Imperial Stormtrooper on Issue 8. There was no actual STAR WARS-related content in the issue, nor was there anything in Issue 10, which features a Chewbacca shot on the front (hidden beneath the Holiday Issue).
Judges Shield
Judges Guild, 1976 (?)
This was my first shield, and as it doesn’t have a copyright notice on it, I’m not sure of the exact date. You might be able to see the tape on the edges. and the portion of the Monsters list on the central portion of the shield has my numbering of the monsters (Zombie as #128 back in those simpler times) for random generation.
STAR TREK Blueprints
Ballantine Books, 1973
Not technically a game item, but this set of “12 Authentic Blueprints of the Fabulous Starship Enterprise” was one of those things a kid into making maps for dungeons and spaceships was going to get. Want to know which deck the six regulation bowling alleys are on? Deck 21, along with the pool.
Frontier Forts of Kelnore
Judges Guild, 1978
Well-done maps, amusingly bad illustrations, charts and scenarios for exploration, “Approved for use with Dungeons & Dragons.”
Village Book I
Judges Guild, 1978
Fifty pages of village layouts on hexagonal grids, with charts for naming villages (4xD20: 4, 20, 20, 13 = Cold + zine = Coldzine), determining the use and structure of building, etc. Keep in mind that back in the days before copy shops on every corner or desktop computers (much less quality printers) just reproducing blank hex maps was no mean feat.
Citadel of Fire
Judges Guild, 1978
“Ages ago a lone wizard named Nrathax the Black came to a hill that the natives called Flotggardt…” Well, of course they did. The cover illo really doesn’t do justice to the Isengard-inspired tower of “smooth black stone.” This is a proper module, with cruder maps than some of the other Guild products, but more-fleshed-out content.
The Thieves of Fortress Badabaskor
Judges Guild, 1978
Badabaskor is another scenario, covering both the surrounding area, five levels of dungeons, and the fortress itself. Watch out for the Dragon-People!
City of Terrors
Flying Buffalo, Inc., 1978
I’m not really sure why I have City of Terrors. It’s a Tunnels & Trolls scenario and I never really played T&T which was considered by some (including me) to be a pale shadow of D&D, but which distinguished itself by creating solo adventures (there were a lot of lonely nerds out there). So CoT is essentially a choose-your-own-adventure book, printed on heavy, glossy paper, which provided 23 different possible adventures.
The Siege of Constantinople
Simulations Publications, Inc., 1978
As you can see from the unbroken unit card, this game was never played. I believe it came out as an inclusion in SPI’s magazine, which featured a game every issue. The rules for this are probably in the magazine, which may be in another box!