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»  April 2, 2004


Cinema 4D Got Bones!

In a dirgames discussion about whether the Maxon Cinema 4D, a cross-platform modeling and animation tool, could export animations to the Shockwave 3D format, Mark McCoy of ezupa.com pointed out a brief tutorial by Gary Ingle on how to rig and export bone animations, which have apparently been supported since version 8 was released last spring.

Fri Apr 02, 2004 12:07 -0800